I disagreed with the headline (sent it by someone else) but the reason behind it (get the rot away from children, for new games) is quite a noble intention. They aren’t trying to limit them to adults.
Except for the word violent, replace in your mind with ‘competitive’, what the games really teach, and the rabbity reasons behind this become clear. The oestrogen-laden beta males are learning some genuine skills and values.
“No single risk factor consistently leads a person to act aggressively or violently,” the report states. “Rather, it is the accumulation of risk factors that tends to lead to aggressive or violent behavior. The research reviewed here demonstrates that violent video game use is one such risk factor.”
A-types will naturally vent with video games as a hobby, but it doesn’t cause the temperament. Channels it.
Hang on, don’t these people want to give teachers the right to let kids play video games so they don’t have to teach? What’s up with that bullshit, children shouldn’t have broad access to screens like that, everyone knows it’s bad for them. Steve Jobs wouldn’t let his children use iPads. The Silicon Valley types are least likely to allow their children to clock high numbers of hours on technology they made. Is it educational or not?
APA has called on the industry to design video games that include increased parental control over the amount of violence the games contain…..
Fair. If you’re young enough that your parents are buying games they should know what they’re playing.
… In addition, the resolution urges developers to design games that are appropriate to users’ age and psychological development, and voices APA’s support for more research to address gaps in the knowledge about the effects of violent video game use.
This is good. A clear divide between children’s games, teen games (probably mobile) and real/adult gaming as an industry. No excuse for censorship because we’re all adults here.
The task force identified a number of limitations in the research that require further study. These include a general failure to look for any differences in outcomes between boys and girls who play violent video games; a dearth of studies that have examined the effects of violent video game play on children younger than 10; and a lack of research that has examined the games’ effects over the course of children’s development.
Girls might be at fault? Really? Research away. I would love to see Anita explain that, considering little girls show more interpersonal aggression overall.
Children under 10 shouldn’t be playing any video games unsupervised.
How long is a piece of string.
“For example, how do depression or delinquency interact with violent video game use?”
Let the poor things have some outlet or you’ll complain when they actually kill someone because the pressure built up. They don’t usually have a social life, support network or family.
“As with most areas of science, the picture presented by this research is more complex than is usually included in news coverage and other information prepared for the general public.”
I feel this was a direct jab at Anita.