Premeditations on Apocalypse

The psychology must be similar.

The media scholar Richard Grusin attributes the popularity of end-of-the-world scenarios in popular media to a phenomenon he calls “premediation,” the representation of cataclysm to build the public’s expectations for a real cataclysm. The plausibility of these scenarios matters little; the point of premediation, Grusin holds, isn’t “prediction” but “practice”—we steel ourselves for any number of possible futures so that we might overcome whatever trauma awaits us, like swallowing a pill to prevent the heartburn we know is coming. Because we know, deep down, that apocalypse awaits us on every scale. Premediation helps us rehearse our reaction so that, in the event of real chaos, we might behave in a manner more rational and productive.

stoic preparation

There are no such thing as natural disasters, just fantasies we entertain to excuse our inaction.

I happen to agree, but those are called, for insurance purposes, Acts of God, and for a reason.


Link: Gamer Girls

Gamer Girls

On a personal level, everyone I know that enjoys video games (male, female, the odd Pikachu) has been playing less recently. It isn’t a hipster “this got too mainstream thing.” The latest releases tend to suck. They rush and chase trends and it shows. There are now three types of gamer. 1. mobile – no. 2. console – better. 3. PC – rich or lucky.

Most people ‘in the know’ are re-playing older games, especially arcade ones. I was shocked by how hard original settings for Space Invaders are the other day, I’ve been spoiled on the modern baby settings. Alternatively, we ask that rich person we all know if a game is worth buying and wait for the Steam sale.

Any group with a cultural Zeitgeist experience those horrible scene kids (a cancer wherever they go, especially festivals) but now they’ve mostly moved onto cosplay because it involves T&A. The 5-7SMV SJW men are attention-whoring the worst thanks to the boost in status with all the girls swooning from the fandoms. Gaming is really starting to go Out now, thank God, it peaked mostly in the late 00s with that Cake is a Lie crap.

The latest one is Fallout hype. Meh.

Yes I bring you this information within the 24 hours for it to remain relevant. No, still not cool.

Link: Comics and the dismal economics of Gamergate

Yeah we all know it’s a loss leader for good PR, they haven’t realized the SJWs hate them yet. #SJWsAlwaysLie These people hate adventure and don’t have kids (no park visits).

I think it matters for cultural reasons but I’ve never seen it as a long-term trend for economic reasons, they will run of novelty and niches, like the X-men ran out of cool powers. How many non-White comic fans v. White? Exactly. It’s a stereo-typically White male thing for good reason. It’s a rare outlet. It’s the principle, dammit.

It's like going through the stages of grief for a world that only existed in our dreams

Pop culture is supposed to serve the market, not politics. We’ve grown up with these stories and instead of killing the characters, they’re slowly torturing them beyond recognition while using the brand name *side-eye to James Bond* until it becomes a hollow cashgrab that insults the customer.

JUST WALK AWAY IT crowd leave go now run away

The SJWs want it, it has strategic import, which means we must defend it. Video games and SFF/comics are the last artforms they haven’t fully infected, and if you want to read or play the equivalent of a crucifix in a barbwire jar of urine, I don’t know what to tell you. It’s about preserving the spirit of gaming and fun from the Fun Police for future generations, it’s about stepping up, foot down in the Culture War. Most of their ire comes from the fact that white normal boys still have role models to look up to, they hate the fact the White Man is the Good Guy. I’ve written about Superman as the poster-child of this phenomenon before.

haters gonna hate lol iron man tony stark

What does it mean to be a gamer?

Not bullshit.

Interesting question. The easiest way is to look for internet humour which is a bit risque. Not game-specific memes, common misconception among the poseurs. You can’t fake internet humour, it takes years to become a nyan-thousand tier shitlord. They aren’t PC.

  1. Anyone using it for political point-scoring a la “I consider myself to be a gamer” is not.
  2. Anyone claiming the hipster “I was a gamer before it was cool” unless explicitly asked, is not.
  3. Anyone trying to turn a hobby into a lifestyle choice with appended status, is not.

It’s all about the game. Not the players.
I don’t play online anymore for example, because other people break my focus and the fucking lag, man. Fucking lag.

Also —

Mobile games don’t count.

Except maybe Snake.

Thus concludes our super-special snowflake outing.

APA says video games increase aggression, limit to children

I disagreed with the headline (sent it by someone else) but the reason behind it (get the rot away from children, for new games) is quite a noble intention. They aren’t trying to limit them to adults.

Except for the word violent, replace in your mind with ‘competitive’, what the games really teach, and the rabbity reasons behind this become clear. The oestrogen-laden beta males are learning some genuine skills and values.

“No single risk factor consistently leads a person to act aggressively or violently,” the report states. “Rather, it is the accumulation of risk factors that tends to lead to aggressive or violent behavior. The research reviewed here demonstrates that violent video game use is one such risk factor.”

A-types will naturally vent with video games as a hobby, but it doesn’t cause the temperament. Channels it.
Hang on, don’t these people want to give teachers the right to let kids play video games so they don’t have to teach? What’s up with that bullshit, children shouldn’t have broad access to screens like that, everyone knows it’s bad for them. Steve Jobs wouldn’t let his children use iPads. The Silicon Valley types are least likely to allow their children to clock high numbers of hours on technology they made. Is it educational or not?

APA has called on the industry to design video games that include increased parental control over the amount of violence the games contain…..

Fair. If you’re young enough that your parents are buying games they should know what they’re playing.

… In addition, the resolution urges developers to design games that are appropriate to users’ age and psychological development, and voices APA’s support for more research to address gaps in the knowledge about the effects of violent video game use.

This is good. A clear divide between children’s games, teen games (probably mobile) and real/adult gaming as an industry. No excuse for censorship because we’re all adults here.

The task force identified a number of limitations in the research that require further study. These include a general failure to look for any differences in outcomes between boys and girls who play ; a dearth of studies that have examined the effects of violent video game play on children younger than 10; and a lack of research that has examined the games’ effects over the course of children’s development.

Girls might be at fault? Really? Research away. I would love to see Anita explain that, considering little girls show more interpersonal aggression overall.

Children under 10 shouldn’t be playing any video games unsupervised.

How long is a piece of string.

“For example, how do depression or delinquency interact with violent video game use?”

Let the poor things have some outlet or you’ll complain when they actually kill someone because the pressure built up. They don’t usually have a social life, support network or family.

“As with most areas of science, the picture presented by this is more complex than is usually included in news coverage and other information prepared for the general public.”

I feel this was a direct jab at Anita.

MIT v. Gamergate?

Lookie what I found…

what wut wtf shock surprise slow turn eh littlefinger pause got

OK hands up I was linked to it. I wouldn’t be caught dead doing Media Studies but look;

Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.

  • Serious Games Research
  • Designing Games for Social Change
  • Learning and Games
  • Purposeful Game Assessment
  • Potentials and Limits of Games for Change

“Serious games”, isn’t that an oxymoronic death knell for creativity and fun?
Since when is work meant to be play and play meant to be work? Worse, government work – propaganda.